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Surface Construction from Kinect RGB-D Stream

机译:来自Kinect RGB-D流的表面施工

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摘要

An object surface extraction from a set of point clouds extracted using a Kinect V2 sensor is presented here. First several point clouds are extracted from different angles around the object. Second point clouds are registered with each other using the Iterative Closest Point algorithm. If the angle between two camera positions is large, point clouds are manually rough aligned. Then iterative closest point algorithm provides a finer alignment. Next the object boundary is found enclosing all the points in the aligned and merged point cloud. After that a triangular mesh is created with the boundary points. Finally colors acquired from the original point cloud are applied on the triangular surface generated. For a better visual effect colors of the points are interpolated on the triangular mesh generated.
机译:这里给出了使用Kinect V2传感器提取的一组点云的物体表面提取。首先,从对象周围的不同角度提取几个点云。使用迭代最近点算法相互注册第二点云。如果两个相机位置之间的角度大,则点云是手动粗糙对齐的。然后迭代最接近点算法提供更精细的对齐。接下来,找到对象边界,将所有点括在对齐和合并点云中。之后,使用边界点创建三角网格。最后从原始点云获取的颜色应用于生成的三角形表面上。对于更好的视觉效果,点的颜色在产生的三角网格上插值。

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