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ClippyScript: A Programming Language for Multi-Domain Dialogue Systems

机译:ClippyScript:用于多域对话系统的编程语言

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The past year has witnessed the revival of spoken dialogue systems. As these systems become multi-domain and more ubiquitous, the efficient scripting of dialogues increases in impor-tantance. As of today, statistical approaches to dialogue control are not yet feasible; the problem remains quite firmly one of manual coding. This paper describes an object-oriented programming language that we have christened ClippyScript, which is aimed at the rapid manual scripting of multi-domain dialogue systems. Only four main keywords-MODULE, SLOTS, GRAMMAR, and ACTIONS-plus a concept of focus provide the necessary abstractions for language understanding, dynamic grammars, hierarchical slot filling, multiple domains, access to data services, and performing of the dialogue goal. The language's expressive power is further boosted by the ability of embedding code snippets in a high-level programming language (C#).
机译:过去一年见证了口头对话系统的复兴。随着这些系统变得多域,更普遍的,对话的有效脚本增加了重要倾向。截至今天,对话控制的统计方法尚不可行;问题仍然是手动编码之一的牢固。本文介绍了一种面向对象的编程语言,我们已经克里希特ClippyScript,该语言旨在快速手动脚本的多域对话系统。只有四个主要关键字 - 模块,插槽,语法和动作 - 加上焦点的概念为语言理解,动态语法,分层插槽填充,多个域,数据服务的访问以及执行对话目标的必要抽象提供了必要的抽象。语言的富有效力功率进一步推动了在高级编程语言中嵌入代码片段(C#)的能力。

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