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A Synthesized Algorithm for Interactive Consistency

机译:交互式一致性合成算法

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We revisit the interactive consistency problem introduced by Pease, Shostak and Lamport. We first show that their algorithm does not achieve interactive consistency if faults are transient, even if faults are non-malicious. We then present an algorithm that achieves interactive consistency in the presence of nonmalicious, asymmetric and transient faults, but only under an additional guaranteed delayed ack assumption. We discovered our algorithm using an automated synthesis technique that is based on bounded model checking and QBF solving. Our synthesis technique is general and simple, and it is a promising approach for synthesizing distributed algorithms.
机译:我们重新审视了PEET,Shostak和Lamport引入的互动一致性问题。我们首先表明,如果故障是瞬态的,它们的算法也没有实现交互式一致性,即使故障是非恶意的。然后,我们提出了一种在存在非可理性,不对称和瞬态故障的情况下实现交互式一致性的算法,但仅在额外保证延迟的ACK假设下。我们使用基于有界模型检查和QBF求解的自动合成技术发现了我们的算法。我们的合成技术是一般的简单,并且它是合成分布式算法的有希望的方法。

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