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Measurable Presence for a novel virtual object manipulation task using a kinaesthetic feedback system

机译:使用KinaEesthetic反馈系统可测量的新颖虚拟对象操作任务的存在

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this work explored several methods of measuring presence, through different visual/tactual feedback modes for a novel virtual object manipulation task, in order to evaluate the VisiTact system [1] and assess the influence of haptic, visual and augmented feedback on a conventional assembly task. The scope of the study was based on a pilot study [2], which preceded this work. The pilot study was conducted with two objectives in mind: to determine the number and order of trials required and to determine the number of participants needed for this study. The pilot study recommended that the study should consider no less than four trial repetitions for each task. Additionally, the study should employ at least thirteen subjects to ensure that the results are adequate for such contact type tasks. However, the order or randomisation, in which each of the modes is executed, was deemed not to be significant. The study has shown that there were significant differences between the completion time results, and that there was also a significant difference between the real task and any other task involving the use of the VisiTact system. The variation in the immersion level and the visibility of the participant's hand led to significant differences in the task performance, i.e. wearing a Head Mounted Display (HMD) demonstrated a superior performance over other VR modes, in terms of reduced task completion time.
机译:这项工作探讨了几种测量存在的方法,通过不同的视觉/触觉反馈模式进行新的虚拟对象操作任务,以评估访问系统[1]并评估对传统装配任务的触觉,视觉和增强反馈的影响。该研究的范围是基于试验研究[2],其前面是这项工作。试点研究有两个目标进行:确定所需的试验的数量和顺序,并确定本研究所需的参与者的数量。试点研究建议该研究应考虑每项任务不少于四次试验重复。此外,该研究应采用至少13个受试者,以确保结果适用于这种接触类型任务。然而,所执行每个模式的顺序或随机化,被认为是不显着的。该研究表明,完成时间结果之间存在显着差异,并且实际任务与涉及使用访问系统的任何其他任务之间也存在显着差异。浸入水平的变化和参与者手的可见性导致了任务性能的显着差异,即佩戴头部安装的显示器(HMD)在减少任务完成时间方面展示了其他VR模式的卓越性能。

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