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Digital Storybook of Young Product Innovators: An E-Learning Approach to Support Creative Thinking for Elementary Science

机译:年轻产品创新者的数字故事书:一种支持基础科学创造性思维的电子学习方法

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No design, no business. Higher test score doesn't represent better global competitiveness. Creativity is central to the competitive capabilities of 21st century citizens and thus creativity education should play crucial role for every grade curricular. However, the development of creative potential requires work and incubation over time. It takes more efforts than standard curricula can afford. What role can e-learning strategy with focus on science and technology have in sparking innovation? Such e-learning strategy can be the digital storybooks which convey science histories or technology innovation stories with domain knowledge, creative and critical thinking, and problem solving--the basic ingredients of creativity and innovation. Learning occurs within a real world of our daily life. The connections between learners' script memory and contextual learning materials have a positive impact on meaningful learning. Therefore, histories of scientific findings as well as technology innovations would benefit science education especially for elementary pupils. However, there are a few story-based learning materials for primary science curricula. This study design and develop a digital storybook based upon true story of Taiwan young inventors. The process of problem awareness, situation perception, idea generation, solution emergence and selection as well as action preparations are elaborated in the story. Pilot testing of target users show a strong positive attitude toward this digital storybook.
机译:没有设计,没有业务。更高的测试分数并不代表更好的全球竞争力。创造力是21世纪公民的竞争能力的核心,因此创造力教育应该为每个年级课程发挥至关重要的作用。然而,创造性潜力的发展需要随着时间的推移工作和孵化。它比标准课程有更多的努力。在引发创新的情况下,专注于科学和技术的电子学习策略的作用是什么?这种电子学习策略可以是数字故事书,传达具有域名知识,创造性和批判性思维的科学历史或技术创新故事,解决问题 - 创造力和创新的基本成分。学习发生在我们日常生活的真实世界中。学习者脚本记忆与上下文学习材料之间的联系对有意义的学习产生了积极的影响。因此,科学发现的历史以及技术创新将使科学教育受益,特别是为小学生。但是,有几个基于故事的学习资料是主要科学课程。这项研究与台湾年轻发明人真实故事的设计和开发了数字故事书。问题意识,情况感知,想法生成,解决方案出现和选择以及行动准备的过程是在故事中阐述的。目标用户的试验测试对此数字故事书表示了强烈的积极态度。

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