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A Heuristic Algorithm for Slicing in the Rapid Freeze Prototyping of Sculptured Bodies

机译:一种在雕刻机构的快速冻结原型中切割的启发式算法

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The subject of this paper is a heuristic slicing algorithm for converting STL or PLY CAD data into boundary and fill paths for rapid freeze prototyping (RFP). The algorithm, developed for one commercial robotic system, can also be used to produce toolpaths for other rapid prototyping systems. The algorithm en-tails five steps: (a) geometry data and other control parameters are imported; (b) the geometry is sliced at several equidistant heights to form bounding paths; (c) con-tours for the scaffolding material are computed; (d) part and scaffolding paths are buffered in or out to account for deposition path width; and (e) fill paths are com-puted. A STL file of a 300 mm-high statue of James McGill is used as an example part for demonstrating the capabilities of the algorithm.
机译:本文的主题是一种启发式切片算法,用于将STL或PLY CAD数据转换为边界,填充快速冻结原型(RFP)的路径。为一个商业机器人系统开发的算法也可用于生产用于其他快速原型系统的刀具路径。算法ze-tails五个步骤:(a)导入几何数据和其他控制参数; (b)几何形状在几个等距高度切片以形成边界路径; (c)计算脚手架材料的Con-Tours; (d)部分和脚手架路径被缓冲或出去以解释沉积路径宽度; (e)填充路径已被配置。用于展示算法能力的300 mm高雕像的300 mm高雕像的STL文件用作示例部分。

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