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Exploring Duchampian and Darwinian ideas through interactive means

机译:通过互动手段探索Duchampian和Darwinian的想法

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Within my practice-led research I continue to explore and further ideas from the fields of computer mediated art and consciousness studies. This has recently developed as a merging of Art and Artificial Intelligence (AI), exampled through two projects currently underway, one Duchampian, the other Darwinian. These two projects share the idea that separate components, which are thematically unified through semantically associative media, can provide new holistic understandings of complex issues. As technologies have developed, interactivity has moved from screen and mouse to the more intuitive approach of sensor enabled physical activity and projection, and from hypermedia software to AI programming. The Duchamp project: This focuses on his 'Large Glass'. By applying AI 'behaviours' to the objects in this piece, they move towards or away from each other according to their semantic relationships when in close proximity. These 'flocked' Duchampian objects more clearly show the 'families' of images, texts etc., and the oscillations that occur between them due to the pull of their similar semantic positions. The experiments with semantic media have now extended from the ideas of Duchamp to approach the highly creative 'big idea' of evolution through adaptation, in order to respond to Shrewsbury Museum Service's commission. The Darwin Project: As part of the national Darwin celebrations underway, Shift-Life was commissioned for exhibit at Shift-Time - a festival of ideas in Shrewsbury, summer 2009. This interactive installation focuses on 'hands-on' possibilities for witnessing an evolutionary process in alternate life forms as they struggle to adapt to a volatile environment. AI behaviours were attached to a virtual world of fantasy animated objects featured as 2D 'jelly sweet' creatures and 'pick and mix sweet' plants. Their self-sustaining world is projected into a wooden box where visitors can cause physical upheavals in their virtual environment, by pouring liquids, hammering and turning lights on and off, to which the bug-like creatures respond instantly. In moving from Duchamp to Darwin the approach has remained the same in that viewer engagement is paramount and the work is interactive where the participating visitor's actions and choices contribute to the delivery of the piece's content. Although there is a facade of entertainment, in that these artworks are quite playful and engaging, the intent remains of harnessing new technologies as creative systems to present and elucidate more complex ideas about art and life.
机译:在我的练习领导的研究中,我继续从计算机介导的艺术和意识研究领域探索和进一步的想法。这最近被制定为艺术和人工智能(AI)的融合,通过目前正在进行的两个项目,另一个Darwinian进行了综述。这两个项目分享了通过语义关联媒体统一的单独组件的想法,可以为复杂问题提供新的整体理解。随着技术开发的,交互性从屏幕和鼠标移动到更直观的传感器的物理活动和投影方法,以及从超媒体软件到AI编程。 Duchamp项目:这侧重于他的“大玻璃”。通过将AI“行为”应用于本断的物体,它们根据密切接近时朝向或远离彼此移动。这些“植入的”Duchampian Objects更清楚地显示了由于其类似的语义位置而导致的图像,文本等的“家庭”,以及它们之间发生的振荡。与语义媒体的实验现在已经从Duchamp的想法扩展到通过适应来接近进化的高度创造性的“大想法”,以回应什鲁斯伯里博物馆服务委员会。达尔文项目:作为国家达尔文庆祝活动的一部分,转向时间展览的转型生活 - 2009年夏季夏鲁斯伯里的思想节。这种互动装置侧重于目击进化的“实践”的可能性在替代生活中的过程,因为他们努力适应挥发性环境。 AI行为附在一个幻想动画物体的虚拟世界中,作为2D'JELLY SWEET'生物和“挑选和混合甜”植物。他们的自我维持世界被预测到一个木箱里,游客可以通过倾倒液体,锤击和转动灯的虚拟环境来引起物理动荡,爆发和关闭灯泡的生物立即回应。在从Duchamp移动到达尔文时,这种方法在观众的接触中仍然是相同的,并且工作是互动的,其中参与访问者的动作和选择有助于提供该部件的内容。虽然有一个娱乐门面,但这些艺术品都非常俏皮,乐于参与,目的是利用新技术作为创造性的系统呈现和阐明对艺术和生活的更复杂的想法。

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