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Multi-stream based rendering task distribution on graphics cluster

机译:图形群集基于多流的渲染任务分布

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Graphics cluster based parallel rendering has been widely used in computer aided design, scientific visualization, geometry scene rendering, virtual reality and so on. The key to high performance on graphics cluster is rendering task distribution strategy. According to multi-stream based data organization in Direct3D, this paper has presented sort-first multi-steam based rendering task distribution algorithm. Our algorithm includes three main steps that is data parsing, data distribution and data rematching. Experimental results have demonstrated that our algorithm can promote rendering performance to a great extent running on graphics cluster.
机译:基于图形的并行渲染已广泛应用于计算机辅助设计,科学可视化,几何现场渲染,虚拟现实等。高性能在图形集群上的关键是呈现任务分发策略。根据Direct3D中基于多流的数据组织,本文介绍了排序的多汽基渲染任务分配算法。我们的算法包括三个主要步骤,它是数据解析,数据分发和数据重复。实验结果表明,我们的算法可以在很大程度上促进渲染性能在图形集群上运行。

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