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Modeling coalition formation for repeated games using learning approaches

机译:使用学习方法建模联盟形成联盟形成

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In this paper, we introduce the notion of “weight” to task's capability, and describe the use of case-based learning and reinforcement learning in a coalition formation model when games are repeated. Based on the the notion “weight” we introduce, a weight-based coalition formation algorithm is proposed, but this algorithm can't always generate good coalitions, to supplement this, an randomized weight-based coalition formation algorithm is introduced. However, deciding when to use which algorithm is not such an easy thing, so a notion of “degree of similarity” is defined, through learning, an optimal degree of similarity can be attained to solve the above problem. In a word, we handle the coalition formation problem in a more of machine learning and data driven perspective.
机译:在本文中,我们介绍了“重量”到任务能力的概念,并在重复游戏时描述了基于案例的学习和加强学习的使用。基于“重量”我们介绍的概念,提出了一种重量基联盟形成算法,但该算法不能总是产生良好的联盟,以补充这一点,介绍了一种随机基于基于的联盟形成算法。然而,决定何时使用哪种算法不是这样的简单的事情,因此通过学习定义了“相似度的程度”的概念,可以获得最佳的相似性来解决上述问题。总之,我们在更多机器学习和数据驱动的角度下处理联盟形成问题。

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