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Application of High Precision Terrain Modeling Based on ArcGIS in Multigen Creator

机译:高精度地形建模的应用基于ArcGIS在Multigen Creator中的应用

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The simulation of high precision terrain model in virtual reality is very important in many application fields. At present, many terrain data sources such as CAD data and large scale topographic map can not be imported into Multigen Creator directly, and must be processed in GIS platform before being imported into Creator. This paper studies on construction and conversion of high precision terrain modeling from ArcGIS into Creator. At first, this paper discusses three kinds of terrain modeling which are DEM, TIN and TIN with compulsory constraints. Then, this paper takes 3D virtual road as an example, and introduces in detail the construction of high precision TIN model of Traveling Road in ArcGIS. The ArcGIS TIN is transformed into OpenFlight format. At last, this paper constructs the 3D road model and building model in Creator. After running in Vega, the result proves the technical route of this paper reasonable and feasible.
机译:在许多应用领域的虚拟现实中的高精度地形模型的仿真非常重要。目前,许多地形数据源(如CAD数据和大规模地形图)不能直接导入Multigen Creator,并且必须在导入创建者之前在GIS平台中处理。本文从ArcGIS到Creator的高精度地形建模的构建和转换研究。首先,本文讨论了具有强制性约束的DEM,锡和锡的三种地形建模。然后,本文以3D虚拟道路为例,详细介绍了ArcGIS旅行道路高精度锡模型的构建。 ArcGIS TIN转换为OpenFlight格式。最后,本文在创造者中构建了3D道路模型和建筑模型。在VEGA运行后,结果证明了本文的技术路线合理可行。

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