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A Feedback Rate Control Game using Sequential Second Price Auction for Channel State Information and Intercell Interference in Wireless Networks

机译:反馈速率控制游戏,使用顺序第二价格拍卖,用于无线网络中的信道状态信息和Intercell干扰

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It has been well recognized that the capacity of a wireless system is usually limited because of intracell interference and intercell interference (ICI), and many technologies have been used to combat against them in different systems. Here, we consider a closed-loop wireless network with a limited feedback rate. In such networks, channel state information (CSI) feedback has become a well recognized technique that significantly increases the down link capacity by suppressing interference. However, the existing work typically focuses more on discussing each individual mobile station (MS) rather than modeling the interactions among self-interested users in the network level. In addition, the ICI is always not considered. To this end, we propose an alternative approach to investigate CSI and ICI simultaneously in one feedback control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of cochannel MSs through a linear precoder with the co-channel cells around. Specifically, we present a feedback-rate control game using sequential second price auction, in which the feedback rate is divided into homogeneous units and auctioned off sequentially among the MSs, and for each MS the feedback rate is optimized between CSI and ICI in order to gain the largest channel capacity. Our goal is to find a productive and justified mechanism to distribute the total feedback rate, which brings not only a good performance in the sum channel capacity but also a preservation in fairness among the MSs. Simulation results show that the proposed game achieves promising performance in both efficiency and fairness under randomness of terminal location and the time-varying nature of wireless channels.
机译:它得到了很少认识到,由于内部电池的干扰和InterCell干扰(ICI),无线系统的容量通常是有限的,并且许多技术已被用于在不同系统中对抗它们。这里,我们考虑具有有限反馈速率的闭环无线网络。在这样的网络中,信道状态信息(CSI)反馈已经成为通过抑制干扰来显着提高下行链路容量的良好认可的技术。然而,现有的工作通常更多地侧重于讨论每个单独的移动站(MS)而不是在网络级别中建模相互作用。此外,ICI总是不考虑。为此,我们提出了一种在游戏理论框架的分析设置中同时调查CSI和ICI的替代方法,其中多天线基站(BS)与许多Cochannel MS通过A通信线性预编码器与外沟电池周围。具体地,我们介绍了一种反馈速率控制游戏,使用顺序第二价格拍卖,其中反馈速率被划分为均匀单元并在MS之间顺序拍摄,并且对于每个MS,反馈速率在CSI和ICI之间优化了反馈速率,以便获得最大的渠道容量。我们的目标是找到一种富有成效和合理的机制来分配总反馈率,这不仅为总和频道容量提供了良好的性能,而且在MSS之间的公平性中保持了良好的性能。仿真结果表明,该拟议的游戏在终端位置的随机性和无线通道的时变性质下实现了效率和公平性的有希望的性能。

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