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Evolving Simple Art-Based Games

机译:不断发展的简单艺术游戏

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摘要

Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A recent trend in so-called 'new media' art is to design online pieces which are dynamic and have an element of interaction and sometimes simple game-playing aspects. This defines the challenge addressed here: to automatically evolve dynamic, interactive art pieces with game elements. We do this by extending the Avera user-driven evolutionary art system to produce programs which generate spirograph-style images by repeatedly placing, scaling, rotating and colouring geometric objects such as squares and circles. Such images are produced in an inherently causal way which provides the dynamic element to the pieces. We further extend the system to produce programs which react to mouse clicks, and to evolve sequential patterns of clicks for the user to uncover. We wrap the programs in a simple front end which provides the user with feedback on how close they are to uncovering the pattern, adding a lightweight game-playing element to the pieces. The evolved interactive artworks are a preliminary step in the creation of more sophisticated multimedia pieces.
机译:进化艺术具有长而卓越的历史,遗传编程是仅用于图形设计和视觉艺术的少数AI技术之一。最近所谓的“新媒体”艺术的趋势是设计具有动态的在线,并且有一个互动元素,有时简单的游戏方面。这定义了这里解决的挑战:自动使用游戏元素进化动态,交互式艺术品。我们通过扩展Avera用户驱动的进化艺术系统来生产通过重复放置,缩放,旋转和着色等物体,例如正方形和圆形来产生螺旋式样式图像的程序来实现这一目标。这种图像以固有的因果方式产生,该异常方式向件提供动态元素。我们进一步扩展了系统以生成对鼠标点击作出反应的程序,并演变为用户拆除的单击次数的顺序模式。我们将程序包装在一个简单的前端,为用户提供有关它们如何揭示模式的反馈,将轻量级游戏播放元素添加到碎片中。演进的互动作品是创建更复杂的多媒体件中的初步步骤。

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