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Evolving Strategies for Non-player Characters in Unsteady Environments

机译:不稳定环境中非球员角色的不断发展的策略

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摘要

Modern computer games place different and more diverse demands on the behavior of non-player characters in comparison to computers playing classical board games like chess. Especially the necessity for a long-term strategy conflicts often with game situations that are unsteady, i.e. many non-deterministic factors might change the possible actions. As a consequence, a computer player is needed who might take into account the danger or the chance of his actions. This work examines whether it is possible to train such a player by evolutionary algorithms. For the sake of controllable game situations, the board game Kalah is turned into an unsteady version and used to examine the problem.
机译:与播放古典棋盘游戏等电脑相比,现代计算机游戏对非球员人物的行为不同,更多样化的需求。特别是长期战略的必要性通常与不稳定的游戏情况发生冲突,即许多非确定性因素可能会改变可能的行动。因此,需要计算机播放器,他们可能会考虑到他行动的危险或机会。这项工作审查了是否有可能通过进化算法训练这样的玩家。为了控制可控制的游戏情况,棋盘游戏卡拉被转变为不稳定的版本并用于检查问题。

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