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Immersive Collaborative Storytelling: Time2Play in Second Life

机译:沉浸式协作讲故事:第二次生命中的时间2PLAY

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This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to ?C;create enacting?D; a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.
机译:本文提出了一个协作教育游戏,在第二个生命的3D虚拟环境中开发的Time2Play,这使得创建和制定了协作的故事,有助于教育中使用的不同语言的新形式的表达式。 这场比赛旨在使9岁至12年的儿童能够表达他们的创造力和想象力?C;创造颁布?D; 一组故事。 因此,Time2Play成为在学校活动中使用的资源,其目的是开展协作项目,其中参与者能够采用不同角色作为故事的创造者,导演,集设计师,服装设计师,演员,叙述者和观众 。 在本文中,我们提出了一个案例研究,调查合作 - 沟通,协调和合作的3个维度如何由儿童群体在游戏时间2Play期间进行。

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