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Dynamic Game Level Generation Using On-Line Learning

机译:使用在线学习的动态游戏级别

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摘要

In recent years, many researchers are attracted to computer games research. Capable gamers can easily get bored, while beginners tend to give up after trying several times because the game does not correspond to their level of interest. Therefore, this paper proposes that the user’s play pattern to be modeled on the basis of probability and level designer will dynamically generates the gaming level accordingly. We analyze user’s play pattern and design pattern based on GMM (probability model) and dynamically generate the level with online learning technique adapting the reinforcement technique. The play pattern is modeled using GMM and in order to create game level dynamically, the method of updating the weight of enemy creation using online script is proposed. Finally, we apply our proposed method to a 2D shooting game and introduce user’s play pattern leading to design pattern in the game.
机译:近年来,许多研究人员被计算机游戏研究所吸引。有能力的游戏玩家可以很容易地感到无聊,而初学者在尝试过几次后倾向于放弃,因为游戏与他们的兴趣水平不相符。因此,本文提出了在概率和级设计器的基础上建模的用户的播放模式将相应地动态地产生游戏级别。我们根据GMM(概率模型)分析用户的播放模式和设计模式,并动态地产生具有在线学习技术的水平,适应增强技术。播放模式是使用GMM建模的,并动态创建游戏级别,提出了使用在线脚本更新敌方创建权重的方法。最后,我们将建议的方法应用于2D射击游戏,并介绍用户的播放模式,导致游戏中的设计模式。

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