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A Blackjack Simulation For Teaching The Use Of Scientific Method

机译:用于教学使用科学方法的二十一点模拟

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A blackjack simulation was created in GPSS/H to provide both an introduction to the language and a simple domain in which to investigate and use the scientific method. Students were provided a basic play strategy and required to formulate an alternative, create a hypothesis, and implement the changes in the code necessary to test it. The results from the two strategies were used to provide data for statistical analyses and the generation of conclusions. This paper describes the presentation of this project and some of the results generated over the last few semesters.
机译:Blackjack模拟是在GPSS / h中创建的,以提供语言的简介和一个简单的领域,可以调查和使用科学方法。学生们提供了基本的播放策略,并要求制定替代品,创建假设,并在测试它所需的代码中实现更改。两种策略的结果用于提供统计分析的数据和结论的产生。本文介绍了该项目的演示和在过去几个学期中产生的一些结果。

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