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Transmission of object based fine-granular-scalability video over networks

机译:基于网络的基于对象的细粒度可伸缩性视频传输

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It is a hot focus of current researches in video standards that how to transmit video streams over Internet and wireless networks. One of the key methods is FGS(Fine-Granular-Scalability), which can always adapt to the network bandwidth varying but with some sacrifice of coding efficiency, is supported by MPEG-4. Object-based video coding algorithm has been firstly included in MPEG-4 standard that can be applied in interactive video. However, the real time segmentation of VOP(video object plan) is difficult that limit the application of MPEG-4 standard in interactive video. H.264/AVC is the up-to-date video-coding standard, which enhance compression performance and provision a network-friendly video representation. In this paper, we proposed a new Object Based FGS(OBFGS) coding algorithm embedded in H.264/AVC that is different from that in mpeg-4. After the algorithms optimization for the H.264 encoder, the FGS first finish the base-layer coding. Then extract moving VOP using the base-layer information of motion vectors and DCT coefficients. Sparse motion vector field of p-frame composed of 4*4 blocks, 4*8 blocks and 8*4 blocks in base-layer is interpolated. The DCT coefficient of I-frame is calculated by using information of spatial intra-prediction. After forward projecting each p-frame vector to the immediate adjacent I-frame, the method extracts moving VOPs (video object plan) using a recursion 4*4 block classification process. Only the blocks that belong to the moving VOP in 4*4 block-level accuracy is coded to produce enhancement-layer stream. Experimental results show that our proposed system can obtain high interested VOP quality at the cost of fewer coding efficiency.
机译:这是视频标准目前研究的热点焦点如何传输视频互联网和无线网络的数据流。其中一个主要的方法是FGS(细粒度可伸缩性),其可以始终适应网络带宽变但与编码效率的一些牺牲,是由MPEG-4支持。基于对象的视频编码算法已被首先包括在可以在交互式视频被应用于MPEG-4标准。但是,VOP(视频对象计划)的实时分割是困难的限制的在交互式视频MPEG-4标准的应用程序。 H.264 / AVC是高达最新的视频编码标准,提高压缩性能和提供友好的网络视频表示。在本文中,我们提出了一种新的基于对象的FGS嵌入在H.264 / AVC(OBFGS)编码算法,该算法是在MPEG-4的不同。算法优化H.264编码器后,将第一FGS完成基本层编码。然后提取使用运动矢量和DCT系数的基本层信息移动VOP。的4×4块,4×8块和基本层8×4块构成的P帧的稀疏的运动矢量场进行内插。 I帧的DCT系数是通过使用空间帧内预测的信息来计算。每个P帧向前矢量突出到紧邻的I帧之后,该方法移动萃取液用递归4×4块分类处理的VOP(视频对象计划)。只有属于在4×4块级精度的移动VOP的块被编码以产生增强层流。实验结果表明,该系统可以在更少的编码效率的成本获得较高的兴趣VOP质量。

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