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Volumetric Medical Data Visualization for Collaborative VR Environments

机译:用于协作VR环境的体积医疗数据可视化

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In clinical practice, medical imaging technologies, like computed tomography, have become an important and routinely used technique for diagnosis. Advanced 3D visualization techniques of this data, e.g. by using volume rendering, provide doctors a better spatial understanding for reviewing complex anatomy. There already exist sophisticated programs for the visualization of medical imaging data, however, they are usually limited to exactly this topic and can be hardly extended to new functionality; for instance, multi-user support, especially when considering immersive VR interfaces like tracked HMDs and natural user interfaces, can provide the doctors an easier, more immersive access to the information and support collaborative discussions with remote colleagues. We present an easy-to-use and expandable system for volumetric medical image visualization with support for multi-user VR interactions. The main idea is to combine a state-of-the-art open-source game engine, the Unreal Engine 4, with a new volume renderer. The underlying game engine basis guarantees the extensibility and allows for easy adaption of our system to new hardware and software developments. In our example application, remote users can meet in a shared virtual environment and view, manipulate and discuss the volume-rendered data in real-time. Our new volume renderer for the Unreal Engine is capable of real-time performance, as well as, high-quality visualization.
机译:在临床实践中,医学成像技术,如计算机断层扫描,已成为一种重要且经常使用的诊断技术。该数据的高级3D可视化技术,例如,通过使用卷渲染,为医生提供更好的空间理解,以便审查复杂解剖学。已经存在了用于可视化医学成像数据的复杂程序,但是,它们通常限于恰好本主题,并且可能几乎不会扩展到新功能;例如,多用户支持,特别是在考虑被追踪的HMDS和自然用户界面等沉浸式VR接口时,可以为医生提供更容易,更沉浸地访问信息并支持与远程同事的协作讨论。我们为容量和可扩展的系统提供了一种易于使用和可扩展的系统,用于支持多用户VR交互。主要思想是将最先进的开源游戏引擎组合,虚拟发动机4,具有新的音量渲染器。基础游戏发动机的基础保证了可扩展性,并允许将我们的系统轻松地调整到新的硬件和软件开发。在我们的示例应用程序中,远程用户可以在共享虚拟环境中满足共享虚拟环境和视图,操作和讨论卷呈现数据。我们为虚幻引擎的新音量渲染器能够实时性能,以及高质量的可视化。

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