首页> 外文会议>International Conference on Interactive Digital storytelling >What Might an Action do?Toward a Grounded View of Actions in Interactive Storytelling
【24h】

What Might an Action do?Toward a Grounded View of Actions in Interactive Storytelling

机译:什么可能是什么行动?朝着互动讲故事的行动的基础看法

获取原文

摘要

Interaction is central to interactive narrative experiences, but our understanding of player actions remains relatively shallow. Recent works have widened our view of what an action might do, but we still lack a way to identify, compare, and discover different kinds of action that an interactive narrative's player might perform. In this work, we present a way to model the interaction that occurs in an interactive narrative process, offering a common ground upon which many kinds of action can be distinguished, including kinds that might never have been used. We demonstrate our method on The Ice-Bound Concordance, an interactive narrative system that offers complex actions.
机译:互动是互动叙事体验的核心,但我们对玩家行为的理解仍然相对较浅。最近的作品已经扩大了我们对行动可能做的事情的看法,但我们仍然缺乏识别,比较和发现互动叙事的球员可能表现不同的行动的方法。在这项工作中,我们提出了一种方法来建模在交互式叙述过程中发生的交互,提供了一个共同的地面,在可以区分多种动作,包括可能永远不会使用的种类。我们展示了我们对冰融合的协调的方法,这是一个提供复杂行动的交互式叙事系统。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号