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'How Do I Restart This Thing?' Repeat Experience and Resistance to Closure in Rewind Storygames

机译:“我如何重新启动这件事?”重复经验和抵制倒带故事的闭合

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Interactive stories are a kaleidoscopic form that both encourages and rewards repeat experience, allowing players to try out different variations of a story or see the story from different perspectives. This may be one reason for the increasing use of rewind game mechanics, where players are required to repeatedly play a storygame before eventually reaching some form of conclusion. While this seems to be playing to the strengths of the medium, what is not clear is how rewind structures can be explained by current models of repeat experience in interactive stories. Through a close reading of the storygame Elsinore, we explore the impact of rewind game mechanics on repeat play, in terms of the player's ability both to determine when the end has been reached, and to subsequently replay beyond closure. Our observations suggest that rewind mechanics may frustrate, rather than support, closure and repeat experience of storygames, and may require a revision of current theories of rereading and repeat experience.
机译:互动故事是一种万花筒形式,既鼓励和奖励重复经验,让玩家尝试一个故事的不同变化或从不同的角度看故事。这可能是倒带游戏机制使用越来越多的原因,在最终达到某种形式的结论之前,需要玩家需要重复播放故事演数。虽然这似乎正在播放媒体的优势,但尚不清楚的是如何通过互动故事中的重复经验的当前模型来解释倒带结构。通过仔细阅读故事委员会埃尔斯林,我们探讨了倒带游戏机制对重复游戏的影响,就可以在达到结束时确定何时何时达到结束,随后重放闭合。我们的观察结果表明,倒带力学可能会挫败,而不是支持,关闭和重复故事的经验,可能需要修改当前重复和重复经验的当前理论。

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