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Contextual Interaction Design: The Case of Pause Buddy

机译:语境互动设计:暂停伙伴的情况

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This paper describes a range of design techniques which have been elaborated upon by Industrial Designers to create novel interactive products in which context and social interaction play a central role in the user experience. The techniques described here can be broadly grouped under Context Mapping and Research through Design. The methods are presented as part of a design process, from "fuzzy front end" to a working field prototype. To illustrate how the methods can be applied, the design of a prototype product that was developed to reduce office stress by stimulating short breaks and social interaction pauses is described. The results of a field study are reported following by a reflection on the value of applied design methods.
机译:本文介绍了一系列由工业设计师阐述的设计技术,以创建新的互动产品,其中语境和社会互动在用户体验中发挥着核心作用。这里描述的技术可以通过设计在上下文映射和研究下广泛分组。该方法作为设计过程的一部分,从“模糊前端”到工作现场原型。为了说明如何应用方法,描述了通过刺激短断裂和社交交互暂停而开发出用于减少办公室压力的原型产品的设计。通过对应用设计方法的价值的反思,报告了现场研究的结果。

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