Today's high calorie diets and low physical activity levels contributes towards childhood obesity. Exergaming, a combination of "exercise" and "gaming" was conceived as a means of addressing this problem. Fundamental to the success of exergaming is to successfully harness conventional mobile computing technologies to deliver platforms for games that are adaptive to the exercise requirements of individual children. This paper presents the design of one such platform that enables gaming to occur in mobile, collaborative contexts.
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