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Deep Barca: A Probabilistic Agent to Play the Game Battle Line

机译:Deep Barca:玩游戏战线的概率代理

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Recent years have seen an explosion of interest in "modern" board games. These differ from the "classic" games typically seen in Artificial Intelligence research (e.g. Chess, Checkers, Go) in that the modern games often have a large component of randomness or non-public information, making traditional game-tree methods infeasible Often, these modern games have an underlying mathematical structure that can be exploited. In this paper, we describe an intelligent agent to play the game Battle Line, which uses elements of theorem-proving and probability to play intelligently without utilizing game trees. The agent is superior to the only other known computer player of the game and plays at a level competitive with top human players.
机译:近年来,在“现代”棋盘游戏中有兴趣爆发。 这些不同于人工智能研究(例如国际象棋,跳棋,去)中的“经典”游戏的不同之处在于,现代游戏往往有大量的随机性或非公共信息,使传统的游戏树方法经常不可行,这些 现代游戏具有潜在的数学结构,可以利用。 在本文中,我们描述了一个智能代理商来玩游戏战线,它使用定理证实和概率的元素来智能地玩游戏而不利用游戏树。 代理商优于游戏的唯一其他已知的计算机播放器,并在与顶级人类参与者竞争的水平上播放。

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