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Students' perceptions of a constructivist classroom: A collaborative learning approach

机译:学生对建筑课堂的看法:一种协作学习方法

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Today's classroom no longer has four walls and students no longer sit in a row to learn from a subject expert. Technologies and web 2.0 tools have walked into the classroom, and learning now happens everywhere and anytime through collaboration, sharing and reflection between the peers. These changes have connected the students, educators, learning resources and activities into a collaborative learning environment that allow students to personalize the learning process, and change the sole determining role of the educators. Therefore, it builds the student-centred learning experience and makes the classroom learning to be less teacher-dependent. This research aims at studying students' perception on web-based collaborative learning in constructivist learning environment which is designed based on Jonassen's constructivist learning principle (Jonassen, 1999). In addition, web 2.0 social applications are used to engage the students in this learning approach to promote participation, collaboration and communication along the learning process. The research question in this study is what is the students' perception on web-based collaborative learning in a constructivist learning environment? This research study involves 104 Degree year 1 students as the research samples. They are exposed to the constructivist learning environment which is embedded in a common subject that offered to all IT Degree students who at INTI International University. This constructivist learning environment is centred at a student project of developing an interactive multimedia application which requires students to use various skills, software tools, and approaches to solve the ill-structure problems. Students needed to work in a group collaboratively to handle this project as it has a large scope, complex requirements and limited time. In the project development stages, students need to complete several tasks both individually and collaboratively, which includes project proposal, backgroun- study, planning and progress report, content sharing and discussion. All these tasks are done with the peer interaction through the use of various web 2.0 social tools, which are wiki, blog, social networking site. A set of questionnaire is used to collect the student perceptions on the group collaborative learning in the constructivist learning environment. This survey is conducted once the completion of the project and the result is then analyzed by using SPSS to assess the reliability of the survey items, and to perform factor analysis. These statistical data is used to uncover some meaningful facts and its underlying relationships, and subsequently, enhances the understanding on how students perceive web-based collaborative learning in this setting. Furthermore, the analyzed facts become the input to study the impact on the learning experience and the attitude change in a constructivist learning environment with multimedia and web 2.0 social tools. It is expected that the outcome of this research study emphasizes on presenting the important factors in designing the learning environment which aims to enhance the effectiveness in collaborative learning.
机译:今天的课堂不再有四墙,学生不再连续坐在主题专家中学习。技术和Web 2.0工具已经走进课堂,现在通过协作,共享和反射在远处以及对等体之间的反射发生学习。这些变更已将学生,教育工作者,学习资源和活动联系在一个合作的学习环境中,使学生能够个性化学习过程,并改变教育者的唯一决定作用。因此,它建立了以学生为中心的学习体验,并使课堂学习依赖于教师较少。本研究旨在研究基于Jonassen的建构主义学习原则(Jonassen,1999)的建构主义学习环境中的学生对基于网络的合作学习的看法。此外,Web 2.0社交申请用于参与学生的学习方法,以促进沿着学习过程的参与,协作和沟通。这项研究中的研究问题是在建设主义学习环境中对基于网络的协作学习的学生的看法是什么?这项研究涉及104年级1年级学生作为研究样本。它们暴露于建构主义学习环境,该环境嵌入在一个公共主题中,该主题为Inti International大学的所有学位学生提供。该构建主义学习环境以开发互动多媒体应用程序的学生项目为中心,该项目要求学生使用各种技能,软件工具和方法来解决不存在的问题问题。学生需要在一组团体中工作以处理该项目,因为它具有很大的范围,复杂的要求和时间有限。在项目开发阶段,学生需要单独和协同地完成多项任务,其中包括项目提案,Backgroun-研究,规划和进度报告,内容共享和讨论。所有这些任务都是通过使用各种Web 2.0社交工具的对等交互来完成的,这些工具是维基,博客,社交网站。一组调查问卷用于收集对建构主义学习环境中集团协作学习的学生看法。这项调查一旦完成项目,然后通过使用SPSS来评估调查项目的可靠性并进行因子分析来分析结果。这些统计数据用于揭示一些有意义的事实及其潜在的关系,随后,提高了学生如何在此设置中感知基于网络的协作学习的理解。此外,分析的事实成为研究与多媒体和Web 2.0社交工具的建构主义学习环境中对学习经验和态度变化的影响。预计这项研究的结果将强调展示设计学习环境的重要因素,旨在提高协作学习的有效性。

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