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Performance Metrics for Serious Games Will The (Real) Expert Please Step Forward?

机译:严肃游戏的性能指标将是(真实的)专家请迈出前进?

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The literature on human training performance has long attested to the behavioral differences between experts and novices, in which 'competency' is a demonstrable attribute based on a person's course of action in problem solving. The advances in technology have made it possible to trace players' actions and behaviors (as user-generated data) within an online serious gaming environment for performance assessment purposes. In this study, we introduce string similarity as a performance metric to identify likely-experts among a group of unknown performers (mixture of novices and experts) according to their in-game course of action in problem solving. Our findings indicate that string similarity is both viable and potentially useful as the first performance metric for Serious Games Analytics (SEGA).
机译:人类培训表现的文献长期以来一直证明专家和新手之间的行为差​​异,其中“竞争力”是基于一个人在解决问题中的行动方案的一种明显的属性。技术的进步使得在线严重游戏环境中的播放器的行为和行为(作为用户生成的数据)以进行性能评估目的。在这项研究中,我们将字符串相似性作为绩效指标介绍,以根据其在解决问题解决方案的游戏过程中的一组未知表演者(新手和专家混合)中的可能专家。我们的研究结果表明,字符串相似性既可行,也可能用作严重游戏分析(SEGA)的第一个性能指标。

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