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Who's Afraid of Job Interviews? Definitely a Question for User Modelling

机译:谁害怕面试?绝对是一个用户建模的问题

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We define job interviews as a domain of interaction that can be modelled automatically in a serious game for job interview skills training. We present four types of studies: (1) field-based human-to-human job interviews, (2) field-based computer-mediated human-to-human interviews, (3) lab-based wizard of oz studies, (4) field-based human-to-agent studies. Together, these highlight pertinent questions for the user modelling field as it expands its scope to applications for social inclusion. The results of the studies show that the interviewees suppress their emotional behaviours and although our system recognises automatically a subset of those behaviours, the modelling of complex mental states in real-world contexts poses a challenge for the state-of-the-art user modeling technologies. This calls for the need to re-examine both the approach to the implementation of the models and/or of their usage for the target contexts.
机译:我们将求职面试定义为互动领域,可以在严肃的游戏中自动建模,用于求职技能培训。我们提出了四种研究类型:(1)基于田间的人对人类求职访谈,(2)基于实地的计算机介导的人为人类访谈,(3)基于实验室的OZ研究巫师,(4基于田间的人对代理研究。这些突出了用户建模领域的相关问题,因为它将其范围扩展到社交包容的应用程序。研究结果表明,受访者抑制了他们的情感行为,虽然我们的系统自动识别这些行为的子集,但在现实世界中的复杂心理状态的建模构成了最先进的用户建模的挑战技术。这需要重新检查模型的方法和/或其对目标上下文的使用方法。

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