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Grasping virtual objects with multi-point haptics

机译:用多点触觉抓住虚拟对象

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The majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic grasping in virtual environments. The approach employs two Phantom Omni haptic devices to independently render forces to the user's thumb and other fingers. Compared with more complex approaches to multi-point haptics, this approach provides a number of advantages including low-cost, reliability and ease of programming. The ability of the integrated multi-point haptic platform to interact within a CHAI 3D virtual environment is also presented.
机译:大多数商业触觉装置提供单点触觉相互作用。当期望用虚拟培训,远程通讯和电话管理中的应用中的多个手指掌握多个手指时,这些设备受到限制。多点触觉设备有助于促进更大的相互作用。本文呈现了一个夹持器附件,以使虚拟环境中的多点触觉掌握。该方法采用两个幻影Omni触觉设备,独立地使力量呈现给用户的拇指和其他手指。与多点触觉的更复杂的方法相比,这种方法提供了许多优点,包括低成本,可靠性和易于编程。还提出了集成的多点触觉平台在柴3D虚拟环境中交互的能力。

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