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Learning Cube Strategy in Backgammon with Neural Networks

机译:学习基于神经网络的步步高的立方体策略

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While neural networks have been used to study checker play in backgammon, the decision of giving or taking the doubling cube, especially in relation to the match score, has been largely considered an orthogonal problem. We integrate the doubling cube and match scoring into the network. In doing so, our network learns how differences in match scores and cube circumstances influence not just further cube decisions, but checker play as well. We find that by incorporating the doubling cube situation into the input of the neural network, we were able to statistically outperform networks without this feature.
机译:虽然神经网络已被用于学习步步高的检查员,但是给予或采取双倍立方体的决定,特别是与匹配分数相关的决定在很大程度上被认为是正交问题。我们将加倍的多维数据集集成在一起并将评分匹配到网络中。在这样做时,我们的网络了解匹配分数和立方体情况的差异如何影响不仅仅是不同的立方体决策,而且也是Checker播放。我们发现,通过将倍增多维数据集的情况结合到神经网络的输入中,我们能够在没有此功能的情况下统计上呈现网络。

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