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Conceptual Frameworks for Interaction Design: Analysing Activity Theory and Organizational Semiotics Contributions

机译:互动设计的概念框架:分析活动理论和组织符号学贡献

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Designing systems to mediate actions of people involves knowledge in areas such as Computer-Supported Cooperative Work, Information Systems, Human Computer Interaction, to name a few. Each of these areas provides its own conceptual frameworks, informed by other areas, such as Sociology, Psychology, Computer Science, etc. It is not always straightforward to choose an adequate conceptual framework to work on problems in which collaboration, work and learning are joint foci of interest. Starting from a concrete research and system design problem for supporting the work of special education teachers in their lifelong learning process, this paper investigates the potential of two theories - Activity Theory (AT) and Organizational Semiotics (OS) - for supporting the different stages of design. Our findings show that, while they are well suited for clarifying the design problem and informing a solution, they provide limited support for the stages of system interaction design and evaluation. In consequence, additional frameworks or an investigation regarding the extensibility of AT and OS are required.
机译:设计系统的调解行动涉及计算机支持的合作工作,信息系统,人类计算机互动的领域的知识,以命名几个。这些区域中的每一个都提供了自己的概念框架,被其他领域知情,例如社会学,心理学,计算机科学等。选择足够的概念框架并不总是直接的,以便在合作,工作和学习是关节的问题上工作兴趣的焦点。从一个具体的研究和系统设计问题开始支持特殊教育教师的终身学习过程中的工作,本文调查了两种理论 - 活动理论(AT)和组织符号学(OS)的潜力 - 用于支持不同阶段设计。我们的调查结果表明,它们非常适合澄清设计问题并向解决方案通知,它们为系统交互设计和评估的阶段提供有限的支持。因此,需要额外的框架或关于AT和OS可扩展性的调查。

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