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Proactive Defense Against Physical Denial of Service Attacks Using Poisson Signaling Games

机译:使用泊松信令游戏,对身体拒绝服务攻击的主动防御

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While the Internet of things (IoT) promises to improve areas such as energy efficiency, health care, and transportation, it is highly vulnerable to cyberattacks. In particular, distributed denial-of-service (DDoS) attacks overload the bandwidth of a server. But many IoT devices form part of cyber-physical systems (CPS). Therefore, they can be used to launch "physical" denial-of-service attacks (PDoS) in which IoT devices overflow the "physical bandwidth" of a CPS. In this paper, we quantify the population-based risk to a group of IoT devices targeted by malware for a PDoS attack. In order to model the recruitment of bots, we develop a "Poisson signaling game," a signaling game with an unknown number of receivers, which have varying abilities to detect deception. Then we use a version of this game to analyze two mechanisms (legal and economic) to deter botnet recruitment. Equilibrium results indicate that (1) defenders can bound botnet activity, and (2) legislating a minimum level of security has only a limited effect, while incentivizing active defense can decrease botnet activity arbitrarily. This work provides a quantitative foundation for proactive PDoS defense.
机译:虽然事情互联网(物联网)承诺改善能源效率,医疗保健和运输等领域,但它非常容易受到网络攻击的影响。特别地,分布式拒绝服务(DDOS)攻击过载服务器的带宽。但是许多物联网设备形成了网络物理系统(CPS)的一部分。因此,它们可用于启动“物理”拒绝服务攻击(PDOS),其中IoT设备溢出了CP的“物理带宽”。在本文中,我们将基于人口的风险量化为由恶意软件为针对PDOS攻击的一组IOT设备。为了模拟机器人的招聘,我们开发了一个“泊松信令游戏”,一种具有未知数量的接收器的信号游戏,其具有不同的能力来检测欺骗。然后我们使用这款游戏版本来分析两个机制(法律和经济)以阻止僵尸网络招聘。均衡结果表明(1)防守者可以绑定僵尸网络活动,(2)立法均有最低级别的效果仅有有限的效果,同时激励主动防御可以任意降低僵尸网络活动。这项工作为主动PDOS防御提供了定量基础。

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