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Requirements Engineering Meets Physiotherapy: An Experience with Motion-Based Games

机译:需求工程符合物理疗法:与运动型游戏的经验

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[Context and motivation] In the last years motion-based games have achieved an increasing success. These games have great potential to support physiotherapeutic programs, as they can guide the patients in performing the right movements for their rehabilitation. [Question/problem] However, on the one hand, existing games performed on commercial systems (e.g., Wii, Kinect) are not suitable for people affected by motor pathologies. On the other hand, the design of games for physiotherapy is hard, as they should meet the "physiotherapy requirements" of the medical staff, provide an enjoyable experience to the patients, and overcome the technical limitations of the systems that support their execution. [Principal ideas/results] These limitations can be addressed by defining a standard process, independent from the considered pathology and that starts from the requirements collection and representation, to support the development of motion-based games for physiotherapy [Contribution] For this reason, this paper proposes RE-FIT, a methodology to elicit and model the RE-FIT extends existing requirements elicitation (brainstorming, surveys, and direct observation) and modeling techniques (FLAGS goal model). RE-FIT was developed in collaboration with the Spinal Unit of Niguarda Hospital and the Respiratory Medicine Section of Policlinico in Milan. Our experience demonstrated that RE-FIT is not only suitable to develop new physiotherapeutic games, but also to evaluate the adequacy of existing games for people affected by a specific pathology.
机译:[上文和动机]在过去几年的运动型游戏取得了越来越成功。这些游戏有可能支持物理治疗程序,因为他们可以指导患者对其康复进行合适的动作。 [问题/问题]但是,一方面,在商业系统(例如,Wii,Kinect)上进行的现有游戏不适合受电机病理影响的人们。另一方面,为物理疗法的游戏设计很难,因为它们应该满足医务人员的“物理治疗要求”,为患者提供愉快的经验,克服支持他们执行的系统的技术限制。 [主要思想/结果]可以通过定义标准过程,独立于所考虑的病理学来解决这些限制,并从需求收集和代表开始,以支持对物理疗法的运动的发展[贡献]的原因,本文提出重新融合,引出和模型的方法,重新适应延长了现有的需求诱导(头脑风暴,调查和直接观察)和建模技术(标志目标模型)。重塑是与米兰脊髓灰岩医院的脊柱单位和米兰脊髓射线的呼吸系统部分合作开发的。我们的经验表明,重新适合不仅适合开发新的物理化游戏,还适合评估受特定病理影响的人们现有游戏的充分性。

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