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GamePod: Persistent Gaming Sessions on Pocketable Storage Devices

机译:GamePod:零部件存储设备上的持久游戏会话

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We present GamePod, a portable system that enables mobile users to use the same persistent, gaming environment on any available computer. No matter what computer is being used, GamePod provides a consistent gaming environment, maintaining all of a user's games, including active game state. This is achieved by leveraging rapid improvements in capacity, cost, and size of portable storage devices. GamePod provides a middleware layer that enables virtualization and checkpoint/restart functionality that decouples the gaming environment from a host machine. This enables gaming sessions to be suspended to portable storage, carried around, and resumed from the storage device on another computer. GamePod's middleware layer also isolates gaming sessions from the host, protecting the host by preventing malicious executable content from damaging the host. We have implemented a Linux GamePod prototype and demonstrate its ability to quickly suspend and resume gaming sessions, enabling a seamless gaming experience for mobile users as they move among computers.
机译:我们展示了Gamepod,一个便携式系统,使移动用户能够在任何可用计算机上使用相同的持久性游戏环境。无论使用哪台计算机,GamePod都提供了一致的游戏环境,维护了所有用户的游戏,包括活动游戏状态。这是通过利用便携式存储设备的容量,成本和大小的快速改进来实现的。 GamePod提供了一种中间件层,使虚拟化和检查点/重启功能能够从主机中解耦游戏环境。这使游戏会话能够暂停到可移植存储,携带,并从存储设备恢复在另一台计算机上。 GamePod的中间件层还将来自主机的游戏会话隔离,通过防止恶意可执行内容损坏主机来保护主机。我们已经实施了一个Linux Gamepod原型,并展示了快速暂停和恢复游戏会话的能力,为移动用户提供无缝的游戏体验,因为它们在计算机中移动。

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