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Octree-Based Topology-Preserving Isosurface Simplification

机译:基于Octree的拓扑保存的Isosurface简化

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Isosurface generation has many important applications in medical imaging. Standard isosurface algorithms generate very large triangle meshes when high resolution volumetric data is available, which increases rendering time and storage requirements. Most existing mesh simplification algorithms either do not guarantee non-intersecting meshes or require large cost to prevent self-intersection. We present an octree-based isosurface generation and simplification method that preserves topology, guarantees no selfintersections, and generates a surface that approximates the true isosurface of the underlying data. Rather than focusing on directly simplifying the surface mesh, the new strategy is to generate an octree grid from the original volumetric grid in a way that guarantees these desired properties of the generated isosurface. The new method demonstrates savings of 70% in mesh nodes for real 3D medical data with highly complicated shapes such as the human brain cortex and the pelvis. The simplified surface stays within a userspecified distance bound from the original finest resolution surface, preserves the original topology and has no selfintersections.
机译:Isosurface生成在医学成像中具有许多重要应用。标准的ISOSurface算法在可用高分辨率容量数据时生成非常大的三角形网格,这增加了渲染时间和存储要求。大多数现有网格简化算法不保证非交叉网格或需要大的成本以防止自交叉点。我们介绍了一个基于OctRee的Isosurface生成和简化方法,保留拓扑,保证没有自行参数,并生成近似于底层数据的真实异位表面的表面。不是专注于直接简化表面网格,这策略是以保证所生成的ISOSurface的这些所需属性的方式从原始容量网格生成Octree网格。新方法在网状节点中节省了70%,用于真正的3D医学数据,具有高度复杂的形状,如人脑皮层和骨盆。简化的表面停留在从原始最佳分辨率表面绑定的用户尺寸距离内,保留原始拓扑,并没有自行参考。

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