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Fast Optimal Three View Triangulation

机译:快速最优三维视图三角测量

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We consider the problem of L{sub}2-optimal triangulation from three separate views. Triangulation is an important part of numerous computer vision systems. Under gaussian noise, minimizing the L{sub}2 norm of the reprojection error gives a statistically optimal estimate. This has been solved for two views. However, for three or more views, it is not clear how this should be done. A previously proposed, but computationally impractical, method draws on Grobner basis techniques to solve for the complete set of stationary points of the cost function. We show how this method can be modified to become significantly more stable and hence given a fast implementation in standard IEEE double precision. We evaluate the precision and speed of the new method on both synthetic and real data. The algorithm has been implemented in a freely available software package which can be downloaded from the Internet.
机译:我们考虑从三个单独的视图中考虑l {sub} 2的最佳三角rulation。三角测量是众多计算机视觉系统的重要组成部分。在高斯噪声下,最小化重注错误的L {sub} 2规范在统计上最佳估计。这已经解决了两个意见。但是,对于三个或更多观点来说,目前尚不清楚应该如何完成这一点。先前提出但计算地是不切实际的,方法借鉴了Grobner基础技术,以解决成本函数的完整静止点。我们展示了如何修改该方法以变得明显更稳定,因此在标准IEEE双精度中提供了快速实现。我们评估了新方法对合成和实际数据的精度和速度。该算法已在可自由的可用软件包中实现,可以从Internet下载。

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