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Goal-Based Action Priors

机译:基于目标的动作前瞻

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摘要

Robots that interact with people must flexibly respond to requests by planning in stochastic state spaces that are often too large to solve for optimal behavior. In this work, we develop a framework for goal and state dependent action priors that can be used to prune away irrelevant actions based on the robot's current goal, thereby greatly accelerating planning in a variety of complex stochastic environments. Our framework allows these goal-based action priors to be specified by an expert or to be learned from prior experience in related problems. We evaluate our approach in the video game Minecraft, whose complexity makes it an effective robot simulator. We also evaluate our approach in a robot cooking domain that is executed on a two-handed manipulator robot. In both cases, goal-based action priors enhance baseline planners by dramatically reducing the time taken to find a near-optimal plan.
机译:与人们互动的机器人必须通过计划在随机状态空间中灵活地响应请求,这些空间通常无法解决以获得最佳行为。 在这项工作中,我们为目标和国家依赖动作前瞻框架制定了一个框架,可以用于根据机器人的当前目标来修剪无关紧要的动作,从而大大加速了各种复杂的随机环境的规划。 我们的框架允许由专家指定的基于目标的动作前瞻或从相关问题的经验中学到。 我们评估我们在视频游戏MINECRAFT中的方法,其复杂性使其成为一个有效的机器人模拟器。 我们还在机器人烹饪领域中评估了我们在双手操纵器机器人上执行的方法。 在这两种情况下,基于目标的动作前瞻通过大大减少找到近最优计划所需的时间来增强基线规划者。

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