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Fast mesh-free deformations

机译:快速的无滤变形

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摘要

Mesh-free deformation is an effective method for the simulation of deformable objects and characters in computer animation. It bears the merits of flexible control, good accuracy and easy implementation. Similar to other physically-based deformation techniques, however, computational cost remains a pressing issue, especially for large scale problems. Based on our previous work, in this paper we investigate the underlying structure of the numerical approach in order to speed up the computation. Three algorithms are presented and their efficiency and convergence are analysed. Our results show that we are able to significantly reduce the computation time and memory usage with little loss in accuracy. The new technique is capable of achieving interactive frame rates with large models.
机译:无滤网变形是一种有效的方法,用于模拟计算机动画中可变形对象和字符。它具有灵活控制,精度良好和简单的优点。然而,类似于其他基于物理的变形技术,计算成本仍然是一个压力问题,特别是对于大规模问题。根据我们以前的工作,在本文中,我们研究了数值方法的潜在结构,以加快计算。提出了三种算法,分析了它们的效率和收敛性。我们的研究结果表明,我们能够显着降低计算时间和内存使用,精度几乎没有损失。新技术能够实现与大型型号的交互式帧速率。

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