首页> 外文会议>IASTED International Conference on Computers and Advanced Technology in Education >LEARNABILITY, USABILITY, AND EDUCATIONAL EFFECTIVENESS IN AN AUTHORING TOOL FOR COMPUTER PROGRAM CODE ANIMATION
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LEARNABILITY, USABILITY, AND EDUCATIONAL EFFECTIVENESS IN AN AUTHORING TOOL FOR COMPUTER PROGRAM CODE ANIMATION

机译:计算机程序代码动画的创作工具中的可读性,可用性和教育效果

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Programming is critical to computer-science education, but difficult to learn and teach. Over 500 animation software tools exist to address this. Educators and students perceive animations positively, yet educational effectiveness studies yield varying results (from improved understanding to 'no significant difference'). Usability may be a confounding factor. An instance of such software animates interactions between code and variables in memory. Previous studies have detected improved student understanding. However, this potential will be lost if animation creation is impractical. The software's uptake has been limited. Staff suggest that usage is naturally infrequent, and describe difficulty remembering how to use the editor software after periods of non-use. In response to this, changes were made to the interface. This paper describes observations of users' interactions with animation editing software, where no instructions were given. It addresses difficulties with creating and adapting animations, and evaluating animations' educational effectiveness (where usability issues may act as confounding factors). Surprisingly, a relatively simple task proved difficult. Usability seemed quite good, but instinctive learnability seemed poor. It suggests that humans may adjust to a non-instinctive interface (redefining what is instinctive), and that developers can easily become familiar with a non-intuitive design, which is poorly received by others.
机译:编程对计算机 - 科学教育至关重要,但难以学习和教导。存在超过500个动画软件工具来解决这个问题。教育工作者和学生积极地感知动画,但教育效率研究会产生不同的结果(从改善的理解到“无显着差异”)。可用性可能是一个混淆因素。此类软件的实例为内存中的代码和变量之间的交互设置动画。以前的研究发现了改善的学生理解。但是,如果动画创作是不切实际的,这种潜力将会丢失。该软件的摄取受到限制。工作人员表明,使用自然是不常见的,并且描述难以记住如何在不使用期后使用编辑器软件。响应于此,对界面进行了更改。本文介绍了用户与动画编辑软件的相互作用的观察,在那里没有给出任何说明。它解决了创建和调整动画的困难,并评估动画的教育效率(可用性问题可能充当混乱因素)。令人惊讶的是,一个相对简单的任务被证明很难。可用性似乎很好,但本能的可读性似乎很差。它表明,人类可以适应非本能接口(重新定义本能的内容),并且开发人员可以很容易地熟悉非直观的设计,这些设计不受他人收到的。

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