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'Multichannel simulation and reproduction of virtual acoustic environments with walls of unequal absorption'

机译:“虚拟声学环境的多通道仿真与繁体墙壁墙壁的墙壁”

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The goal of this research project was to determine whether a simple 3D model for multi-loudspeaker simulation of room reverberation could produce identifiable differences in room geometry. This simple, image-model-based simulation was designed to produce distinctive-sounding results as the material was varied on each of the six walls of a modeled rectangular room. A realistic- sounding wall-reflection simulation was developed and submitted to blind listening experiments designed to test whether listeners could determine which one of five walls had been eliminated from the simulation. Though listeners were not particularly good at this identification task, they were able to consistently distinguish between the spatial images associated with these five cases (five room geometries).
机译:该研究项目的目标是确定房间混响的多扬声器仿真的简单3D模型是否可以在房间几何中产生可识别的差异。这种简单的基于图像模型的仿真旨在产生独特的声音结果,因为材料在建模矩形室的六个壁中的每个墙壁上变化。开发了一个现实讨论的壁反射仿真,并提交给盲目的听力实验,旨在测试听众是否可以从模拟中确定五个墙壁中的哪一个。虽然听众对该识别任务没有特别擅长,但它们能够始终区分与这五种情况(五个房间几何)相关的空间图像。

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