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A MULTIPLE-PROJECTS-MULTIPLE-WINNERS APPROACH FOR TEACHING SOFTWARE ENGINEERING

机译:一种多项目 - 多种获奖者,用于教学软件工程

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The majority of undergraduate software engineering courses are taught by presenting theoretical background, reinforced by group or individual work on in-class projects. However, exposure to real-world projects would greatly improve a student's performance in industry. Attempts at involving students in real-world projects have been focused on large software products. This approach almost never succeeds in producing a final workable product because of the short period of time and provides little satisfaction to the customer or to the students. In this paper we present a novel approach for teaching a one-semester undergraduate software engineering course. In our approach each student works in a team on a project for a real-world customer, exercises every software engineering phase, and develops a software product which can be used, as is, by his/her team's customer. In addition, our approach has a strong focus on incentives for students, by giving each team the chance of receiving recognition from their customer, and places a limited load on the real-world customers and on the instructor, by shifting most of the project management responsibilities to the students.
机译:大多数本科软件工程课程都是通过呈现理论背景而被教导的,由集团或个人在课堂上的项目中加强。然而,暴露于现实世界项目将大大提高学生在行业的表现。在大型软件产品中涉及涉及学生的尝试。由于短暂的一段时间,这种方法几乎从未成功生产最终的可行产品,并对客户或学生提供了很少的满足感。在本文中,我们提出了一种新的教学方法,用于教授一个学期的本科软件工程课程。在我们的方法中,每个学生在一个项目的一个团队中工作,为一个真实的世界客户,每个软件工程阶段练习,并开发一个可以使用的软件产品,原样由他/她的团队的客户使用。此外,我们的方法强烈关注学生的激励措施,通过为每个团队提供接受客户的承认机会,并通过转移大部分项目管理来对现实世界客户和教师置于真实世界客户的有限负载对学生的责任。

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