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Poker as a Testbed for AI Research

机译:扑克作为AI研究的试验台

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摘要

For years, games researchers have used chess, checkers and other board games as a testbed for artificial intelligence research. The success of world-championship-caliber programs for these games has resulted in a number of interesting games being overlooked. Specifically, we show that poker can serve as an interesting testbed for machine inteligence research related to decision making problems. Poker is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent modelign, unreliable infromation and deception, much like decision-making applications in the real world. The heuristic search and evalaution methods successfully employed in chess are not helpful here. This paper outlines the difficulty of playing strong poker, and describes oru first steps towards building a world-class poker-playing program.
机译:多年来,游戏研究人员使用国际象棋,跳棋和其他棋盘游戏作为人工智能研究的试验台。世界锦标赛 - 这些游戏的级别计划的成功导致了一些有趣的游戏被忽视。具体而言,我们表明扑克可以作为与决策问题有关的机器智能研究的有趣测试。扑克是一个不完美的知识的游戏,其中多个竞争者必须处理风险管理,代理商型号,不可靠的Infromation和欺骗,就像现实世界中的决策应用一样。在国际象棋中成功使用的启发式搜索和评估方法在这里没有帮助。本文概述了扮演强大扑克的难度,并描述了oru迈出了建立世界级扑克播放计划的第一步。

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