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A pattern based curriculum for computer systems engineering

机译:基于模式的计算机系统工程课程

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Software engineers today should be knowledgeable in computer systems, which encompasses electronics hardware, software, and networking. Because computer systems engineering is a very broad and rapidly changing discipline, there is a need to have a unified methodology for both students and practitioners. Patterns, and pattern languages for software development have received considerable attention over the last few years, and this approach, based on work originally done in architecture and urban planning, supports methodology development, dissemination, and evolution. This paper discusses patterns and pattern languages of computer systems as unifying themes and underpinnings for undergraduate and postgraduate curricula. Most of a sample curriculum has been implemented within undergraduate and postgraduate degree programs in Computer Systems Engineering at the Royal Melbourne Institute of Technology in Australia. The sample curriculum is described here, along with preliminary feedback from students and lecturers. The net result is steps toward a methodology that allows students to learn to systematically develop computer software, electronics hardware, and networked systems.
机译:今天的软件工程师应该在计算机系统中了解,包括电子硬件,软件和网络。由于计算机系统工程是一种非常广泛而迅速的纪律,因此需要为学生和从业者提供统一的方法。软件开发的模式和模式语言在过去几年中得到了相当大的关注,而这种方法基于最初在建筑和城市规划中完成的工作,支持方法发展,传播和进化。本文讨论了计算机系统的模式和模式语言作为本科和研究生课程的统一主题和基础。大多数样本课程已经在澳大利亚皇家墨尔本理工学院计算机系统工程中实施了本科和研究生学位课程。这里描述了样本课程,以及学生和讲师的初步反馈。网络结果是迈出方法的步骤,使学生学习系统地开发计算机软件,电子硬件和网络系统。

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