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Can we estimate the perceived comfort of virtual human faces using visual cues?

机译:我们可以估计使用视觉线索的虚拟人脸的感知舒适吗?

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The sense of strangeness (or discomfort) perceived in certain virtual characters, discussed in Uncanny Valey (UV) theory, can be a key factor in our perceptual and cognitive discrimination. Understanding how this strangeness happens is essential to avoid it in the process of modeling virtual humans. In this paper, we investigate the relationship between images features and the discomfort that human beings can perceive. We extract image features based on Hu Moments (Hum) and Histogram Oriented Gradient (Hog). The saliency detection is also extracted in the specific parts of the virtual face. Finally, a model using Support Vector Machine (SVM) to provide binary classification is suggested. The results indicate accuracy of around 80% in the image estimation process comparing with subjective classification. As a contribution, some areas may benefit from this study for avoiding the creation of characters that may cause strangeness, such as the games, conversational agents and cinema industry.
机译:在某些虚拟角色(UV)理论中讨论的某些虚拟角色中讨论的陌生感(或不适)感,可以成为我们感知和认知歧视的关键因素。了解这种陌生症如何发生在建模虚拟人类过程中是必不可少的。在本文中,我们研究了图像特征与人类可以感知的不适之间的关系。我们提取基于HU SMENTS(HUM)和直方图取向梯度(HOG)的图像特征。显着性检测也在虚拟面的特定部分中提取。最后,提出了一种使用支持​​向量机(SVM)来提供二进制分类的模型。结果表明与主观分类相比,图像估计过程中约为80%的准确性。作为贡献,一些领域可能会受益于这项研究,以避免创建可能导致陌生的人物,例如游戏,会话代理商和电影业。

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