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Analyzing Team Performance with Embeddings from Multiparty Dialogues

机译:从多方对话中分析团队表现与嵌入式

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Good communication is indubitably the foundation of effective teamwork. Over time teams develop their own communication styles and often exhibit entrainment, a conversational phenomena in which humans synchronize their linguistic choices. This paper examines the problem of predicting team performance from embeddings learned from multiparty dialogues such that teams with similar conflict scores lie close to one another in vector space. Embeddings were extracted from three types of features: 1) dialogue acts 2) sentiment polarity 3) syntactic entrainment. Although all of these features can be used to effectively predict team performance, their utility varies by the teamwork phase. We separate the dialogues of players playing a cooperative game into stages: 1) early (knowledge building) 2) middle (problem-solving) and 3) late (culmination). Unlike syntactic entrainment, both dialogue act and sentiment embeddings are effective for classifying team performance, even during the initial phase. This finding has potential ramifications for the development of conversational agents that facilitate teaming.
机译:良好的沟通是戒断的基础。随着时间的推移,团队开发自己的沟通方式,通常展示夹带,这是一种人类同步他们的语言选择的会话现象。本文介绍了从多党对话中获知的嵌入式的团队表现的问题,使得具有类似冲突得分的团队在传染媒介空间中彼此相邻。嵌入从三种特征中提取:1)对话法案2)情绪极性3)句法夹带。虽然所有这些功能都可用于有效地预测团队性能,但它们的实用程序因团队合作阶段而异。我们将玩家的对话与阶段分成阶段:1)早期(知识建筑)2)中间(问题解决)和3)晚(Culmination)。与句法夹带不同,对话行为和情绪嵌入都对于分类团队绩效,即使在初始阶段也是有效的。这一发现对促进组织的会话代理商的发展具有潜在的影响。

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