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Neozoa: An immersive, interactive sandbox for the study of competing

机译:Neozoa:沉浸式,交互式沙盘,用于研究竞争

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In this paper, we present an interactive simulation game with the objective to understand the mutual interferences of competitive (ant) species by experiencing their behaviour in a novel way. To reach that goal, the simulation makes use of current virtual reality devices (specifically the Oculus Rift DK2) to increase the level of immersion for the user. The focus of our research lies on the design and simulation of the foraging strategies of two antagonistic ant species, as well as the creation of an accessible experimentation environment. In particular, an invasive species based on the Argentine Ant (Lipethima Humile) is introduced into an ecosystem already populated by a native species modelled along the Black Garden Ant (Lasius Niger). The user can then use virtual tools inspired by real-life means to control the spreading of ants and help the native species to survive despite being inferior to the invasive ant. Options include manipulating pheromones used by the ants for navigation and, thereby, influencing the mechanism of mutual identification, or placing obstacles that block the ants' path. Also, many key parameters that control the ants can be modified during runtime. An integrated logging mechanism allows to collect data which can be processed by standard tools. The simulation also offers a dynamic, nature-inspired interactive example of the Ant Colony Optimization principle and can help to make natural processes more accessible.
机译:在本文中,我们提出了一个交互式仿真游戏,其目的是通过以新颖的方式体验竞争(蚂蚁)物种的行为,从而了解它们之间的相互干扰。为了实现该目标,该仿真利用了当前的虚拟现实设备(特别是Oculus Rift DK2)来提高用户的沉浸度。我们的研究重点在于设计和模拟两种拮抗蚂蚁物种的觅食策略,以及创建可访问的实验环境。尤其是,将基于阿根廷蚂蚁(Lipethima Humile)的入侵物种引入到已经由沿黑花园蚂蚁(Lasius Niger)建模的本地物种组成的生态系统中。然后,用户可以使用受现实生活方式启发的虚拟工具来控制蚂蚁的传播,并帮助本地物种生存,尽管其性能不如入侵蚂蚁。选项包括操纵蚂蚁用于导航的信息素,从而影响相互识别的机制,或放置阻碍蚂蚁路径的障碍物。同样,可以在运行时修改控制蚂蚁的许多关键参数。集成的日志记录机制允许收集可以由标准工具处理的数据。该模拟还提供了一个动态的,受自然启发的交互式蚁群优化原理示例,可以帮助使自然过程更易于访问。

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