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Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles

机译:使用独立的HEVC磁片降低基于投影的光场3D显示器的解码复杂度

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The goal of this work is to provide a low complexity video decoding solution for High Efficiency Video Coding (HEVC) streams in applications where only a region of the video frames is needed to be decoded. This paper studies the problem of creating self-contained (i.e., independently decodable) partitions in the HEVC streams. Further, the requirements for building self-contained regions are described, and an encoder-side solution is proposed based on HEVC tile feature. A particular application of self-contained tiles targets the type of light-field 3D displays, which employ a dense set of optical engines to recreate the light field. Correspondingly, such 3D displays require a dense set of input views and therefore the partial decoding of bitstreams helps providing less complex and consequently real-time decoding and processing. The simulation results show a significant increase in decoding speed at the cost of a minor increase in storage capacity.
机译:这项工作的目的是为仅需要解码视频帧区域的应用中的高效视频编码(HEVC)流提供一种低复杂度的视频解码解决方案。本文研究了在HEVC流中创建自包含(即独立可解码)分区的问题。此外,描述了构建自包含区域的要求,并提出了基于HEVC切片特征的编码器侧解决方案。自包含磁贴的特定应用针对的是光场3D显示器的类型,该显示器使用密集的一组光学引擎来重建光场。相应地,这样的3D显示需要密集的输入视图集合,因此位流的部分解码有助于提供不太复杂的并因此是实时的解码和处理。仿真结果表明,解码速度显着提高,但存储容量略有增加。

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