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Programming graphics processing units in the RVC-CAL dataflow language

机译:用RVC-CAL数据流语言对图形处理单元进行编程

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The interest towards programming of streaming applications using dataflow models of computation has been increasing steadily in the recent years. Among the numerous dataflow formalisms, the ISO-standardized RVC-CAL dataflow language has offered a solid basis for programming tool development and research. To this date RVC-CAL programming tools have enabled transforming dataflow programs into concurrent executables for multicore processors, as well as for generating synthesizable hardware descriptions. In this paper it is shown how the RVC-CAL dataflow language can be used for programming graphics processing units (GPUs) with high efficiency. Considering the processing architectures of recent mobile and desktop computing devices, this advance is of high importance, as most consumer devices contain a graphics processing unit nowadays. To evaluate the proposed solution, the paper presents a video processing application case study. At best, the solution is shown to provide a speedup of 42?? over single-threaded CPU execution.
机译:近年来,对使用计算的数据流模型对流应用程序进行编程的兴趣一直在稳定增长。在众多数据流形式主义中,ISO标准化的RVC-CAL数据流语言为编程工具的开发和研究提供了坚实的基础。迄今为止,RVC-CAL编程工具已将数据流程序转换为多核处理器的并发可执行文件,以及生成可综合的硬件描述。在本文中,显示了如何将RVC-CAL数据流语言用于高效地对图形处理单元(GPU)进行编程。考虑到最近的移动和桌面计算设备的处理体系结构,这一进展具有高度重要性,因为当今大多数消费类设备都包含图形处理单元。为了评估所提出的解决方案,本文提出了视频处理应用案例研究。充其量,该解决方案可提供42 ??的加速比。在单线程CPU执行上。

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