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Game-theoretic source selection and power control for quality-optimized wireless multimedia device-to-device communications

机译:基于游戏理论的源选择和功率控制,用于质量优化的无线多媒体设备到设备通信

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This paper addresses the problem that devices are reluctant to participate in local device-to-device (D2D) communications in the purpose of improving the data transmission quality. We propose a novel game-theoretic approach of joint source selection and power control, which enhances the multimedia transmission quality with latency constraint. The proposed approach first analyzes the interactions between the base station (BS) and the devices using a Stackelberg game model. The optimal transmission power and price are obtained for each source device through deriving Stackelberg equilibrium off-line, in which the BS and the device both achieve maximum utilities. Second, the BS schedules the devices according to its equilibrium of signal-to-interference-and-noise ratios in D2D links. Finally, the selected best source devices complete the multimedia transmission with their power controlled. Simulations demonstrate that our proposed scheme can significantly improve multimedia transmission quality with low complexity.
机译:本文旨在解决设备不愿参与本地设备到设备(D2D)通信以提高数据传输质量的问题。我们提出了一种联合源选择和功率控制的新颖的博弈论方法,该方法通过延迟约束来提高多媒体传输质量。所提出的方法首先使用Stackelberg游戏模型分析基站(BS)与设备之间的交互。通过离线生成Stackelberg平衡可获得每个源设备的最佳传输功率和价格,其中BS和设备都可实现最大效用。其次,BS根据其在D2D链路中的信噪比的平衡来调度设备。最后,选定的最佳源设备在功率受控的情况下完成多媒体传输。仿真表明,本文提出的方案能够以较低的复杂度显着提高多媒体传输质量。

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