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Solving a Spatial Puzzle Using Answer Set Programming Integrated with Markov Decision Process

机译:使用与马尔可夫决策过程集成的答案集编程解决空间难题

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Spatial puzzles are interesting domains to investigate problem solving, since the reasoning processes involved in reasoning about spatial knowledge is one of the essential items for an agent to interact in the human environment. With this in mind, the goal of this work is to investigate the knowledge representation and reasoning process related to the solution of a spatial puzzle, the Fisherman's Folly, composed of flexible string, rigid objects and holes. To achieve this goal, the present paper uses heuristics (obtained after solving a relaxed version of the puzzle) to accelerate the learning process, while applying a method that combines Answer Set programming (ASP) with Reinforcement learning (RL), the oASP(MDP) algorithm, to find a solution to the puzzle. ASP is the logic language chosen to build the set of states and actions of a Markov Decision Process (MDP) representing the domain, where RL is used to learn the optimal policy of the problem.
机译:空间难题是研究问题解决的有趣领域,因为涉及空间知识推理的推理过程是主体在人类环境中进行交互的基本项目之一。考虑到这一点,这项工作的目的是研究与解决空间拼图难题有关的知识表示和推理过程,该难题由柔性绳,刚性物体和孔组成。为了实现此目标,本文采用启发式方法(在解决了难题的放松版本后获得)来加快学习过程,同时应用了将答案集编程(ASP)与强化学习(RL)相结合的方法,即oASP(MDP) )算法,以找到难题的解决方案。 ASP是选择的逻辑语言,用于构建代表域的Markov决策过程(MDP)的状态和动作集,其中RL用于学习问题的最佳策略。

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