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A Comparative Study: Ant Colony Optimization Algorithm and Backtracking Algorithm for Sudoku Game

机译:比较研究:数独游戏的蚁群优化算法和回溯算法

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Combining games with learning methods are the most effective way to increase learning motivation, ratification, concentration, and student skills in understanding and solving problems. One of the most popular games is Sudoku. Traditional methods that have used to solve problems in the Sudoku game show a fairly complex solution. So, a good method for solving these problems is needed such as Ant Colony Optimization, which can be used for path searching. This research uses Ant Colony Optimization as a method to find the best path effectively and efficiently to complete the game. Test results used as a benchmark for the Ant Colony Optimization method are better at completing the game by compiling it with traditional methods such as Backtracking. The result of this research shows that Ant Colony Optimization has better performance than Backtracking algorithm. It was proven by 75 trials conducted at three levels of the game resulting in 67 trials (89%) showing Ant Colony Optimization completing the game faster than Backtracking Algorithm.
机译:将游戏与学习方法相结合是提高学习动机,批准,浓缩和学生技能的最有效的方法,以了解理解和解决问题。最受欢迎的游戏之一是数独。用于解决Sudoku游戏问题的传统方法显示了一个相当复杂的解决方案。因此,需要解决这些问题的良好方法,例如蚁群优化,可用于路径搜索。该研究使用蚁群优化作为一种​​有效和有效地找到最佳路径来完成游戏的方法。用作蚁群优化方法的基准测试结果更好地通过用返回传统方法进行编译来完成游戏。该研究的结果表明,蚁群优化具有比回溯算法更好的性能。它被验证在三级游戏中进行的75项试验,导致67项试验(89%)显示蚂蚁殖民地优化,比回溯算法更快地完成游戏。

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