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The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games

机译:实现理想主义的愿望对数字游戏中任务参与和娱乐的影响

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For practitioners and researchers who want to design for enjoyment, empirical research on what makes digital games enjoyable is critical. This is true for Game Design, Gamification of non-game applications, and Serious Games with a purpose beyond enjoyment. But existing theories are incomplete or lacking empirical support. A Desire Fulfillment Theory of digital game enjoyment is proposed, building on three established theories: Expectancy Disconfirmation Theory, Basic Human Desires Theory, and Flow Theory. Desire Fulfillment Theory suggests systems that fulfill users' basic human desires will maximize enjoyment. An online survey of 315 game players was conducted, focusing on the last digital game they played. Idealism, a desire to improve society, stood out as having the greatest impact (highest R2) on the Task Engagement (flow not including enjoyment) factors Concentration and Sense of Control among the factors tested, and greater Task Engagement in turn increased Enjoyment. Multiple linear regression results support the proposed model with minor revisions. The revised model shows how Clear Proximal Goals, Immediate Progress Feedback, and Desire Fulfillment: Idealism lead to Task Engagement and Enjoyment. This is the first empirical evidence the authors are aware of that fulfilling a desire for Idealism leads to Task Engagement and Enjoyment in digital games. Implications for theory and practice are discussed.
机译:对于想要为娱乐而设计的从业者和研究人员,关于使数字游戏变得有趣的实证研究至关重要。对于游戏设计,非游戏应用的游戏化以及旨在超越娱乐目的的“严肃游戏”而言,这都是正确的。但是现有的理论是不完整的或缺乏经验支持。在三个已建立的理论的基础上,提出了一种数字游戏享受的欲望实现理论:期望不一致理论,基本人类欲望理论和流程理论。欲望实现理论认为,满足用户基本人类需求的系统将使娱乐最大化。对315名游戏玩家进行了在线调查,重点关注他们上次玩的数字游戏。理想主义是一种改善社会的愿望,在测试的因素中,对任务参与(流程(不包括娱乐))的影响最大(R2最高),而专注度和对控制感的影响最大,反过来,任务参与度越高,享受就越好。多个线性回归结果对建议的模型进行了较小的修订。修订后的模型显示了清晰的近目标,即时进度反馈和愿望实现:理想主义如何导致任务投入和享受。这是作者发现的第一个经验证据,即满足理想主义的欲望会导致数字游戏中的任务参与和享受。讨论了对理论和实践的影响。

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